Potions

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Potions are the life blood of all Climbers who seek to conquer The Tower. There are four variants, Jump, Corrosion, Teleportation and Revive. Each Climber starts their ascension equipped with only 4 Jump potions, 4 Corrode potions, 1 Teleportation potion and 1 Revive Potion. Unlike other items, Potions cannot be found through out the tower, but rather Climbers must collect Gold Berries to give to Witches if they wish to purchase more for their travels.

Picture Name Berry Cost Description
Jump Pot.png
Jump Potion 1 Grants one additional jump in midair, indicated by a purple fog surrounding you. Midair jumps travel 3 blocks high, but go nowhere if used when climbing. Jump berries provide the same effect when collected. If you already have 4 additional jumps, drinking another will cause you to die.
Corrode Pot.png
Corrode Potion 1 Thrown to destroy blocks or enemies, but does not hurt the climber. Corrode potions can be used to make new paths through levels by destroying blocks. Can be grabbed and stored in your inventory. Also found in the potion blocks in Segmentation Plant and can be substituted with Blast berries for the same effect.
Teleport Pot.png
Teleport Potion 3 Teleports you to another location using a targeting reticule. You must hold the teleport button while selecting where to teleport to, then select a location within a 5 block radius. Once the desired location is highlighted, letting go of the teleport button will warp you to that spot. If the reticule is red you will be unable to warp to that spot (i.e. within a wall).
Revive Pot.png
Revive Potion

2
Easy Difficultly

4
Normal Difficultly

Automatically revives the climber upon death and gives a short window of invulnerability. Does not work with lava or being crushed on normal difficulty. Only 1 may be held on normal difficulty and 2 on easy. Extra revives may be purchased from the Club Z vendor for 5 berries or crafted.