Change Log

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Alpha

- No inventory or items

- No running

- No stun from falling (wasps could not stun either)

- No control config

- No death pics

- No menu buttons besides X to start game

- Levels do not progress beyond hatchery

- No beetles

- Some unique music no longer found in the game's files

- Only jump berries

- Different witch sprite

- Witch UI was a window operated with cursor

- Borderless screen resolution operated with function keys

- Different menu design with green grass and purple sky

- Many different basic old sound effects that remain in the game's files today

- Old walk cycle

- Old stone 'TOWERCLIMB' logo

- No precision jumping

- Most objects like spikes remain in place when the block below them is destroyed, just floating

- Crush blocks, which do fall, don't even crush the player, the player is just displaced

- A message displays every time the player consumes a jump berry

- Many sounds used basic waveforms, the witch also had a cackling sound when interacted with. (these sounds still present in game files today)

Beta Version 1

- New intro

- Many graphical updates that make the game more recognizable compared to the final version

- Log added

- Cursor remains visible at any point in game

- Title music that we know and love

- Menu with buttons, but only 'New' and 'Log' on the title screen, no options

- Borderless resolution operated by function keys still present

- Still old logo

- Log marks were multicolored dots (9x9 pixels) that faded at the outer pixels.

- Log had no numbers on the border

- Log selection circle had a 3D rotation effect which was removed in later versions.

- Log has images saved from run deaths

- Quotes that display upon beginning a run, example "Never give up!" were added.

- The game begins directly by pressing New, no door screen yet.

- Running added

- No cling, not even while holding X

- Still no control config

- Precision jumping added, not on by default, toggleable at any time by pressing 'J'

- Inventory added

- Inventory menu has icons of keyboard keys next to potions and inventory showing how to operate

- Inventory is labeled at top with imprint of a bag 'ITEM BAG'

- Potion sprites added in bottom right corner to show what is available

- When items are thrown there is a slight random change in angle making its trajectory unpredictable

- Item hopping is present but much weaker

- Many items such as crates, blast berries, spring boxes, and spikes added.

- Spring boxes appear different, like an actual box with a spring on top

- A used spring box does not launch the player at all but can be stood on like a crate

- The witch has a new sprite.

- Using a witch no longer opens a cursor-operated menu but instead opens a new and different menu

- The witch menu darkens the screen, and plays the witch music which does not normally play

- The witch's potions can be bought when in the menu using the 1 2 3 and 4 keys

- New death screen with music and death sprites that have a slow boucing rotation animation

- Balloon plants added 

- Push blocks pushed at a constant rate rather than at intervals like in the later version

- The player could be revived from a crush death

- Water levels with fish and jellyfish now exist

- Rats added

- Beetles added

- Giant worm added

- Giant worm does not destroy blocks

- Chests added

- A message still displays every time the player consumes a jump berry

- Conservatory and its enemies added

- Heart and its enemies added

- Zardo the wizard and the 'strange feeling' added

- Path of exiles added

- Thrown items can be unpredictable and teleport or accelerate rapidly upon bouncing

- Unbearable smells added

- Had weird possibly functional save feature that reloaded your progress after a crash?

- Precision jumping affected jump potions, making them not launch you up very far if you released x

Beta Version 2

- Control config added (Operable by an external executable configured before launching the game)

- The beta ended on the balloon ride up to what would be ch2

- Portal door mode selection screen added.

- Chapter 1 is not entered by running into the portal door, instead you sit in front of it to begin the process.

- Centurial trials added.

Steam Release Version 1

- New logo we know and love

- Death screen rearranged, image experiences no rotation but screen elements slowly bob slightly up and down.

- In-game options menu

- Updated log

- Death cards menu

- Chapter 2 added

- Chapter 1+ added

- Colossus added

- Zball PvP added

Steam Release Version 2

- Tutorial added

- Easy mode added, allowing the player to hold 2 revives purchased for half price, and ressurect from certain permanent-deaths such as crushing. (only during main ch1 and ch2)

- Autocling added

- Some bugs fixed, including the ability to use jump aura jumps in mid air while dead

- Colossus edited to feature one challenger's sword in place of one of the old swords at the beginning of the level.

Steam Release Version 3

- Colossus edited, a golden berry is now given after every even wave, and there is now a crafter and a witch who sells extra revives at incrementing prices

- New enemy, an overseer of the temple with a terrible gaping maw, which is alerted by an expanding and contracting circular sight radius rather than a sight beam, and attacks in a chomp-lunge at the player, having no hand

- You cool? setting added to options menu

- A new level feeling 'You sense bloodlust.' unique to chapter 2's temple, featuring the new overseer enemy, spikes which periodically extend from the ground, and generally occult overtones

- Kingshook added, a new hook with the functionality of the elastograp which also deals throwing damage and can be swing like a sword. Can only be crafted (csword or bbane + elastograp)

- Gunboots added, a tribute to those from Downwell. Can only be crafted (sabatons + vapour wand) Cannot even be obtained from the colosseum prize box

- temptst.lvl and some copies of pre-existing temple levels added to game files

- Many level editor related sprites added to game files

Steam Release Version 4 (ch3/level editor update)

- does not exist [yet?]

- new logo we know less but love more?