Change Log
Alpha
- No inventory or items
- No running
- No stun from falling (wasps could not stun either)
- No control config
- No death pics
- No menu buttons besides X to start game
- Levels do not progress beyond hatchery
- No beetles
- Some unique music no longer found in the game's files
- Only jump berries
- Different witch sprite
- Witch UI was a window operated with cursor
- Borderless screen resolution operated with function keys
- Different menu design with green grass and purple sky
- Many different basic old sound effects that remain in the game's files today
- Old walk cycle
- Old stone 'TOWERCLIMB' logo
- No precision jumping
- Most objects like spikes remain in place when the block below them is destroyed, just floating
- Crush blocks, which do fall, don't even crush the player, the player is just displaced
- A message displays every time the player consumes a jump berry
- Many sounds used basic waveforms, the witch also had a cackling sound when interacted with. (these sounds still present in game files today)
Beta Version 1
- New intro
- Many graphical updates that make the game more recognizable compared to the final version
- Log added
- Cursor remains visible at any point in game
- Title music that we know and love
- Menu with buttons, but only 'New' and 'Log' on the title screen, no options
- Borderless resolution operated by function keys still present
- Still old logo
- Log marks were multicolored dots (9x9 pixels) that faded at the outer pixels.
- Log had no numbers on the border
- Log selection circle had a 3D rotation effect which was removed in later versions.
- Log has images saved from run deaths
- Quotes that display upon beginning a run, example "Never give up!" were added.
- The game begins directly by pressing New, no door screen yet.
- Running added
- No cling, not even while holding X
- Still no control config
- Precision jumping added, not on by default, toggleable at any time by pressing 'J'
- Inventory added
- Inventory menu has icons of keyboard keys next to potions and inventory showing how to operate
- Inventory is labeled at top with imprint of a bag 'ITEM BAG'
- Potion sprites added in bottom right corner to show what is available
- When items are thrown there is a slight random change in angle making its trajectory unpredictable
- Item hopping is present but much weaker
- Many items such as crates, blast berries, spring boxes, and spikes added.
- Spring boxes appear different, like an actual box with a spring on top
- A used spring box does not launch the player at all but can be stood on like a crate
- The witch has a new sprite.
- Using a witch no longer opens a cursor-operated menu but instead opens a new and different menu
- The witch menu darkens the screen, and plays the witch music which does not normally play
- The witch's potions can be bought when in the menu using the 1 2 3 and 4 keys
- New death screen with music and death sprites that have a slow boucing rotation animation
- Balloon plants added
- Push blocks pushed at a constant rate rather than at intervals like in the later version
- The player could be revived from a crush death
- Water levels with fish and jellyfish now exist
- Rats added
- Beetles added
- Giant worm added
- Giant worm does not destroy blocks
- Chests added
- A message still displays every time the player consumes a jump berry
- Conservatory and its enemies added
- Heart and its enemies added
- Zardo the wizard and the 'strange feeling' added
- Path of exiles added
- Thrown items can be unpredictable and teleport or accelerate rapidly upon bouncing
- Unbearable smells added
- Had weird possibly functional save feature that reloaded your progress after a crash?
- Precision jumping affected jump potions, making them not launch you up very far if you released x
Beta Version 2
- Control config added (Operable by an external executable configured before launching the game)
- The beta ended on the balloon ride up to what would be ch2
- Portal door mode selection screen added.
- Chapter 1 is not entered by running into the portal door, instead you sit in front of it to begin the process.
- Centurial trials added.
Steam Release Version 1
- New logo we know and love
- Death screen rearranged, image experiences no rotation but screen elements slowly bob slightly up and down.
- In-game options menu
- Updated log
- Death cards menu
- Chapter 2 added
- Chapter 1+ added
- Colossus added
- Zball PvP added
Steam Release Version 2
- Tutorial added
- Easy mode added, allowing the player to hold 2 revives purchased for half price, and ressurect from certain permanent-deaths such as crushing. (only during main ch1 and ch2)
- Autocling added
- Some bugs fixed, including the ability to use jump aura jumps in mid air while dead
- Colossus edited to feature one challenger's sword in place of one of the old swords at the beginning of the level.
Steam Release Version 3
- Colossus edited, a golden berry is now given after every even wave, and there is now a crafter and a witch who sells extra revives at incrementing prices
- New enemy, an overseer of the temple with a terrible gaping maw, which is alerted by an expanding and contracting circular sight radius rather than a sight beam, and attacks in a chomp-lunge at the player, having no hand
- You cool? setting added to options menu
- A new level feeling 'You sense bloodlust.' unique to chapter 2's temple, featuring the new overseer enemy, spikes which periodically extend from the ground, and generally occult overtones
- Kingshook added, a new hook with the functionality of the elastograp which also deals throwing damage and can be swing like a sword. Can only be crafted (csword or bbane + elastograp)
- Gunboots added, a tribute to those from Downwell. Can only be crafted (sabatons + vapour wand) Cannot even be obtained from the colosseum prize box
- temptst.lvl and some copies of pre-existing temple levels added to game files
- Many level editor related sprites added to game files
Steam Release Version 4 (ch3/level editor update)
- does not exist [yet?]
- new logo we know less but love more?